We break down every of FFXIV’s 4 tanking jobs: PLD, WAR, DRK and GNB.
So, you need to be the protect of the social gathering? Stepping as much as the Tanking Job Function in FFXIV is an entire lot of enjoyable, with 4 distinctive Jobs to select from there’s a model for any sort of front-line fighter.
We take you thru every Tank Job, clarify what makes them distinctive and provide some primary tricks to maximize your effectiveness and enjoyability for every Job.
Your conventional sword and board fighters, Paladin’s could make a superb introduction to tanking because of their big selection of heals and harm mitigation. Of all of the Tank jobs, Paladin’s provide probably the most utility to the participant – making them a strong alternative for off-tank. Their harm mitigation extends to fellow social gathering members, they usually can even throw out an instant-cast heal on themselves or another person if issues are beginning to look a bit furry for the healers.
When you hit stage 30 and have accomplished all of the GLD class quests, you may take the “Paladin’s Pledge” Quest to obtain your PLD job stone. Discover it in Ul’dah on the Steps of Thal (x:9, y:11).
- Iron Will is the flexibility that generates your enmity (retains the aggro), the one time it shouldn’t be up is should you’re the Off-Tank
- The PLD rotations aren’t situational, so grasp them early.
Primary Combo: Quick Blade > Riot Blade > Rage of Halone/Royal Authority
DoT Combo: Quick Blade > Riot Blade > Goring Blade
- The PLD Self-Heal (Clemency) does interrupt your rotations, so reserve it for emergencies. You can too use it to slap a healer if essential and hold them on their ft.
- PLD have extra situational social gathering savers than any of the opposite Tank lessons, so get aware of Cowl, Divine Veil, Intervention and Passage of Arms as these abilities turn out to be out there to you so as to react rapidly to avoid wasting a battle within the nick of time
- Materia Melding precedence; Crucial Hit > Direct Hit > Dedication > Tenacity
In the event you’re on the lookout for a tanking position that packs loads of harm with out sacrificing crowd management, Warrior is an effective match. With loads of self-heals up their sleeves, they’re good should you choose a quick, aggressive model of tanking. Though whereas it’s simple to choose up the Nice Axe, Warrior is a troublesome tanking class to grasp with their construct/spend useful resource rotation that depends on you selecting a finisher which can both buff your harm or heal you.
The Warrior class quest, “Satisfaction and Responsibility (Will Take You…)” unlocks when you’ve accomplished the MRD quest line and reached stage 30. You’ll be able to choose it up at Limsa Lominsa on the Higher Decks (x:11, y:6).
- Defiance is the flexibility that generates your enmity (retains the aggro), the one time it shouldn’t be up is should you’re the Off-Tank
- Spam your Overpower capability within the early ranges earlier than you get entry to Mythril Tempest
- Time your Beserk/Interior Launch capability so you may slam out 5 assaults, save up your Infuriate stacks and Beast Gauge to make them pack as a lot of a punch as attainable
- When you hit stage 80, don’t use Infuriate throughout internal launch because it wastes one among your free Fell Cleaves
- Tomahawk is your ranged assault and may interrupt combos. Use it for pulling or when it’s a must to pull again from a boss
- Materia Melding precedence; Crucial Hit > Ability Velocity > Dedication > Tenacity
Darkish Knight (DRK)
Added within the Heavensward enlargement, Darkish Knights are an attention-grabbing albeit area of interest addition to the tanking roles. They boast probably the most highly effective harm mitigations within the recreation, nonetheless not like WAR and PLD their self-healing talents go away just a little to be desired. Dwelling Useless does present endurance in a pinch, however it additionally requires your healer to be prepared to spice up you again as much as full, making it rather less helpful. Nevertheless, the DRK’s Job quest traces are a number of the most pleasant within the recreation, and this alone make it value selecting up.
To unlock DRK you’ll must have hit stage 50 in any DoW or DoM class. Then you may choose up the search “Our Finish” from The Pillars in Ishgard (x:13, y:8).
Darkish Knight Ideas
- Grit is the flexibility that generates your enmity (retains the aggro), the one time it shouldn’t be up is should you’re the Off-Tank
- Blood Weapon and The Blackest Evening are essential prepull mechanics for DRK as balancing their blood & mana gauge is one among their fundamental priorities for harm output
- Unmend is your ranged assault, and works properly for positioning mobs or the boss the place you need them
- Bear in mind DRK is probably the most versatile on the subject of utilizing their burst cooldowns and sources inside the raid’s buff window. Studying to pool sources for these 60s or 120s home windows can enhance your efficiency massively
- Materia Melding precedence; Crucial Hit > Ability Velocity > Direct Hit > Dedication
The most recent Tank Job, Gunbreaker, dropped with Shadowbringers, and virtually leans towards DPS with it’s playstyle. Extremely targeted on offense, the GNB lacks so much on the subject of health-sustain and can rely extra closely on the healers within the social gathering. (And Superbolide will definitely hold them on their toes!) That stated, they pack an enormous punch with a spread of defensive strikes that can assist hold you in your ft. Regardless of the dearth of huge self-heals, GNB continues to be a well-rounded alternative within the tanking position.
Earlier than you may seize your self a gunblade, you’ll must have reached stage 60 with any DoW or DoM class. When you’ve ticked that field, you’ll discover “The Makings of a Gunbreaker” in New Gridania (x:11, y:11).
- Royal Guard is the flexibility that generates your enmity (retains the aggro), the one time it shouldn’t be up is should you’re the Off-Tank
- Wrap your head round “Cartridge Neutrality”. What this implies is your internet achieve or lack of cartridge modifications inside your rotation is zero. Your purpose is to burn these bullets as a part of your rotations, not save them up for a wet day
- No Mercy is your most essential buff, it lasts 20s. Intention to smash it when you’ve got 2 cartridges prepared, and you’ve got nonetheless not carried out your Strong Barrel transfer. This provides you with 3 cartridges to make use of earlier than the flexibility ends
- GNBs hole nearer, Tough Divide, comes with a cost system, you may stack as much as two makes use of of it.
- Materia Melding precedence; Ability Velocity (1) > Crucial Hit > Direct Hit > Dedication > Tenacity > Ability Velocity (2)
Because of GNBs want for cartridge-neutral rotations, Ability Velocity occupies a better precedence in itemization than different Tanks, so you could want to spice up it a bit after melding your different priorities.